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Effects of gamified exercise rehabilitation on psychological anxiety, pain degree, and isokinetic knee moments in patients with injured knee joint

Effects of gamified exercise rehabilitation on psychological anxiety, pain degree, and isokinetic knee moments in patients with injured knee joint

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CRIS
Registry ID
KCT0009153
Enrollment
60
Registered
2024-02-01
Start date
2024-03-04
Completion date
Unknown
Last updated
2024-03-04

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Behavioral : Both the experimental and control groups will commence with a 5-minute warm-up, involving knee rotations and stretching. Subsequently, both groups will undertake a 5-minute massage around

Sponsors

Hanseo University
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Adult patients experiencing discomfort or pain due to injury to the knee joint

Exclusion criteria

Exclusion criteria: For patients with the musculoskeletal system other than the muscle function related to the knee joint For patients with other specific diseases For patients who have undergone surgery within the past 3 months For patients who are very psychologically unstable

Design outcomes

Primary

MeasureTime frame
Anxiety, Pain, Isokinetic knee moments

Secondary

MeasureTime frame
Physical activity, Diet amount

Countries

Korea, Republic of

Contacts

Public ContactYong-Seok Jee

Hanseo University

jeeys@hanseo.ac.kr@jeeys@hanseo.ac.kr+82-41-660-1028

Outcome results

None listed

Source: CRIS (via WHO ICTRP) · Data processed: Feb 4, 2026