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Effect of dynamic balance training using touch controller-based fully immersive virtual reality devices on balance and walking ability in stroke patients.

Effect of dynamic balance training using touch controller-based fully immersive virtual reality devices on balance and walking ability in stroke patients.

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
CRIS
Registry ID
KCT0007466
Enrollment
40
Registered
2022-06-30
Start date
2022-06-20
Completion date
Unknown
Last updated
2022-09-20

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Others(Dynamic Balanced Training Using a Fully Immersive Virtual Reality Device) : 40 adult stroke patients undergoing rehabilitation at 00 General Hospital in Bundang-gu, Seongnam-si, Gyeonggi-do wil

Sponsors

Bundang Jesaeng Hospital
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1. A person who has been diagnosed with a stroke for more than 6 months (Ilona et al, 2021) 2. A person with a minimum mental state examination-Korean (MMSE-K) score of 24 or higher, and a mental state is clear and capable of walking more than 10M independently 3. A person who knew the purpose of this study and agreed to the research consent form (Ilona et al, 2021)

Exclusion criteria

Exclusion criteria: 1. A person who has a minimum score of 24 points or less of a Korean mental examination (MMSE-K) cannot perform instructions from a therapist and cannot walk more than 10M independently 2. Persons with visual and auditory defects, cerebellar ataxia, dizziness, and dizziness (Daniel et al, 2014)

Design outcomes

Primary

MeasureTime frame
1. Dynamic balancing training using touch controller-based fully immersive virtual reality devices will have significant improvements in the balancing ability of stroke patients before and after implementation. 2. Dynamic balance training using touch controller-based fully immersive virtual reality devices will have significant improvements in walking ability of stroke patients before and after implementation.

Secondary

MeasureTime frame
Dynamic balance training using a Touch Controller-based fully immersive virtual reality device will have significant improvements in enhancing the confidence of stroke patients before and after implementation.

Countries

Korea, Republic of

Contacts

Public ContactHodong Kwak

Bundang Jesaeng Hospital

ghehd93@naver.com+82-31-779-0000

Outcome results

None listed

Source: CRIS (via WHO ICTRP) · Data processed: Feb 4, 2026