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The clinical progress of Game over-used patients

A prospective cohort study on the progress of Game Over-used Patients

Status
Active, not recruiting
Phases
Unknown
Study type
Observational
Source
CRIS
Registry ID
KCT0004572
Enrollment
195
Registered
2019-12-20
Start date
2019-12-23
Completion date
Unknown
Last updated
2020-01-14

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

None listed

Sponsors

Chung-Ang Univerisity Hospital
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: (1) Adolescents and adults over 13 years of age who visited the Department of Mental Health Medicine due to game over-used symptoms after the IRB approval date. (2) Those who use the game more than 35 hours a week and have problems with their daily life or school life due to game problems

Exclusion criteria

Exclusion criteria: (1) Patients diagnosed with intellectual disability (2) Patients diagnosed with congenital hereditary diseases (3) Patients with a history of acquired brain injury, such as cerebral palsy (4) Patients with developmental disorders, such as autism (5) Patients with speech or learning disabilities (6) People who do not use online (internet) game, mobile (mobile phone) game (7) People that are unable to take MRI due to claustrophobia or artificial pacemakers or metal orthodontic appliances

Design outcomes

Primary

MeasureTime frame
Young internet addiction scale

Secondary

MeasureTime frame
resting-state functional brain magnetic resonance imaging

Countries

Korea, Republic of

Contacts

Public ContactHye Ri Kim

Chung-Ang Univerisity Hospital

Outcome results

None listed

Source: CRIS (via WHO ICTRP) · Data processed: Feb 4, 2026