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Effects of Virtual Reality-Based Hand Function Training on Stroke Patients

Effects of Virtual Reality-Based Hand Function Training on Stroke Patients’ Hand function , strength, and reaction rate.

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
CRIS
Registry ID
KCT0004013
Enrollment
16
Registered
2019-05-30
Start date
2018-05-24
Completion date
Unknown
Last updated
2019-06-17

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

Medical Device : The smart gloves used as an intervention instrument for the virtual reality rehabilitation program in this study were developed by Neofect Korea as a manual equipment for functional r

Sponsors

Konyang University
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1) A patient with a medical history of one ischemic stroke or hemorrhagic stroke 2) A patient with an impairment of the upper extremities on one side after the stroke 3) A patient scoring at least two points in either the wrist flexion/extension section or the forearm pronation/supination section of the Medical Research Council scale.

Exclusion criteria

Exclusion criteria: 1) Those who have difficulty wearing smart gloves due to severe spasticity 2) Those who have upper limb function problems due to a disease other than stroke 3) Those who are difficult to adapt to treatment due to decreased cognitive function

Design outcomes

Primary

MeasureTime frame
surface electromyography(surface EMG);Box and Blocks Test;Hand Strength Test

Secondary

MeasureTime frame
Mini Mental Status Examination-Korea(MMSE-K)

Countries

Korea, Republic of

Contacts

Public ContactHo-sung Hwang

Wonkwang University, Gwangju Medical Center

hosung27@naver.com+82-62-670-6464

Outcome results

None listed

Source: CRIS (via WHO ICTRP) · Data processed: Feb 4, 2026