Skip to content

A Retrospective Study on the Post-Treatment Symptoms and Prognosis of Game Over-used Patients

A Retrospective Study on the Post-Treatment Symptoms and Prognosis of Game Over-used Patients

Status
Active, not recruiting
Phases
Unknown
Study type
Observational
Source
CRIS
Registry ID
KCT0003799
Enrollment
500
Registered
2019-04-16
Start date
2019-05-15
Completion date
Unknown
Last updated
2019-04-23

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None listed

Interventions

None listed

Sponsors

Chung-Ang Univerisity Hospital
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Patients with a score of 60 or higher on the Young Internet Addiction Scale. Patients who play the games for more than 35 hours a week and have problems with daily life and school life due to exccessive game play. Patients who visited the outpatient clinic of psychiatric department of Chung-Ang University Hospital from June, 2011 to February, 2019.

Exclusion criteria

Exclusion criteria: 1. Patient with intellectual disability (IQI <70). 2. Patients diagnosed with congenital genetic disease. 3. Patients with a history of acquired brain injury such as cerebral palsy. 4. Patients with developmental disabilities, including autism. 5. Patients with language or learning disabilities. 6. People who do not play online (internet) games or mobile (smart phone) games.

Design outcomes

Primary

MeasureTime frame
Young internet addiction scale

Secondary

MeasureTime frame
resting-state functional brain magnetic resonance imaging

Countries

Korea, Republic of

Contacts

Public ContactHyeri Kim

Chung-Ang Univerisity Hospital

et8536@gmail.com+82-2-6299-1505

Outcome results

None listed

Source: CRIS (via WHO ICTRP) · Data processed: Feb 4, 2026