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PROMOTION OF PHYSICAL ACTIVITY OF AGED AND AGEING PEOPLE USING PERVASIVE GAMES

PROMOTION OF PHYSICAL ACTIVITY OF AGED AND AGEING PEOPLE USING PERVASIVE GAMES - PROMOTION OF PHYSICAL ACTIVITY OF AGED AND AGEING PEOPLE USING PERVASIVE GAMES

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-jRCT1090220314
Enrollment
50
Registered
2017-11-07
Start date
2019-05-01
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

aged and aging people

Interventions

Intervention type:BEHAVIOUR Name of intervention:smartphone application Dose form / Japanese Medical Device Nomenclature:OTHER Smartphone application Route of administration / Site of application:NOT

Sponsors

Kazuya Okamoto
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: healthy adults with 50 or more years of age; living in the region around Kyoto University Hospital (Sakyo Ward); with independent ambulation; willing to participate in a measurement of physical fitness, and minimal hearing and vision impairment.

Exclusion criteria

Exclusion criteria: subjects unable to complete the tasks of the game due to reduced cognitive functions; subjects with dementia assessed with the Rapid Dementia Screening Test; subjects with severe cardiac, pulmonary, or musculoskeletal disorders; subjects with pathologies associated with increased risk of falls, such as Parkinson's disease or stroke; osteoporosis or psychotropic drug use.

Design outcomes

Primary

MeasureTime frame
physical activity

Secondary

MeasureTime frame
cognitive function

Countries

Japan

Contacts

Public ContactKazuya Okamoto

Kyoto University Hospital

kazuya@kuhp.kyoto-u.ac.jp+81-75-366-7703

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026