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Computer Game-Based Interventions for Children with Attention Deficit/Hyperactivity Disorder (ADHD)

Computer Game-Based Interventions for Children with Attention Deficit/Hyperactivity Disorder (ADHD)

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-jRCT1032250139
Enrollment
35
Registered
2025-05-29
Start date
2025-05-30
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Pediatric Attention Deficit/Hyperactivity Disorder

Interventions

The intervention involves joint play of a computer game by children with ADHD and their parents. The intervention will be conducted for 30 minutes per day, three times per week, over a period of four

Sponsors

Seki Masaki
Lead Sponsor
Hamada Takehiko
Collaborator

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1) Male or female children with a primary diagnosis of ADHD based on the DSM-5 diagnostic criteria. All presentations are included: predominantly inattentive, predominantly hyperactive/impulsive, or combined type 2) Age between 6 and 10 years at the time of obtaining consent

Exclusion criteria

Exclusion criteria: 1) Participants with an intellectual disability

Design outcomes

Primary

MeasureTime frame
Japanese version of the ADHD RS-IV (Parent-rated)

Secondary

MeasureTime frame
Japanese version of the Vinland-II Adaptive Behavoir Scales Japanese version of the Children's Sleep Habits Questionnaire (CSHQ)

Contacts

Public ContactTakehiko Hamada

Waseda University, Waseda Research Institute for Science and Engineering

takehiko.hamada@moegi.waseda.jp+81-3-3203-7613

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026