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Examining the safety and effectiveness of video games that encourage physical activity for young people with depressive symptoms

Examining the safety and effectiveness of video games that encourage physical activity for young people with depressive symptoms

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-jRCT1031240103
Enrollment
120
Registered
2024-05-22
Start date
2024-05-14
Completion date
Unknown
Last updated
2025-07-18

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Depressive symptoms Depression

Interventions

Intervention group (Group A): Play the digital deluxe edition of Samba DE Amigo for at least 30 minutes every day for 4 weeks. In addition, records regarding behavior and fatigue will be made once a d

Sponsors

Ide Keiko
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Primary registration (1) Those who are 18 years old or over and 29 years old or under (2) Those who can continue playing the specified game for at least 30 minutes every day during the exam period (3) Those who own a compatible device (i.e., Nintendo Switch) (4) Those who own an iPhone or iPad (5) Those who can consent to participate in this research Secondary registration (1) Those experiencing depressive symptoms (mild to moderate on both twice measuring PHQ-9: PHQ-9 score = 5-14)"

Exclusion criteria

Exclusion criteria: Primary registration (1) Those who have experience playing the video game which is applied as test equipment (2) Those who are received ambulatory medical institutions as mental illness patients or have a medical history of mental disorder." (3) Those with a past history of depression Secondary registration (1) Those with 3 points in PHQ-9 question item 9 (2) People who may be addicted to games

Design outcomes

Primary

MeasureTime frame
Patient Health Questionnaire (PHQ)-9

Secondary

MeasureTime frame
Kessler Psychological Distress Scale (K6) GAMES test Ten Item Personality Inventory (TIPI-J) Resilience Scale (RS-14) PERMA Profiler Implementation Outcome Scales for Digital Mental Health (iOSDMH) for USERs Play Time Frequency of Play

Contacts

Public ContactKeita Kondo

Juntendo University

k.kondo.ea@juntendo.ac.jp+81-3-3813-3111

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Feb 4, 2026