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A Study on the Effects of Sensor Games on Physical Fitness Among Users of Daily Living Support Facilities

A Study on the Effects of Sensor Games on Physical Fitness Among Users of Daily Living Support Facilities - A Study on the Effects of Sensor Games on Physical Fitness Among Users of Daily Living Support Facilities

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000060861
Enrollment
35
Registered
2026-03-06
Start date
2025-12-22
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Individuals attending a daily living support facility

Interventions

Exercise through sensor games

Sponsors

Fukushima Medical University School of Health Sciences
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Age at consent acquisition: 18 years or older and 80 years or younger Individuals currently attending a daily living support facility Individuals who have consented to participate in this research

Exclusion criteria

Exclusion criteria: Individuals with difficulty communicating verbally Individuals who have previously performed DigiReha sensor games at least four times per month Individuals with walking difficulties who cannot perform the Timed Up and Go test

Design outcomes

Primary

MeasureTime frame
Timed UP and Go test

Countries

Japan

Contacts

Public ContactYasuaki Kusumoto

Fukushima Medical University School of Health Sciences Department of Physical Therapy

kusumoto@fmu.ac.jp0245815503

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026