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Impact of introducing hand sensor games in after-school day services

Effects of introducing a finger sensor game on children with developmental difficulties who use after-school day care services - Effects of introducing a finger sensor game on children with developmental difficulties who use after-school day care services

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000060858
Enrollment
32
Registered
2026-03-06
Start date
2025-01-08
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Children attending after-school day services

Interventions

Game intervention using hand sensor(4 week) How I usually spend my time

Sponsors

Fukushima Medical University School of Health Sciences
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1. Age at the time of obtaining consent is between 6 years old and 12 years old 2.Children attending after-school day services 3.Children who have agreed to participate in this study

Exclusion criteria

Exclusion criteria: 1.Children with physical disabilities 2.Children with difficulty in verbal communication 3.Children who are already playing digital rehabilitation games using Leap motion at least once a month

Design outcomes

Primary

MeasureTime frame
Trail Making Test(Before initiation, at the end of the 4-week intervention and 2 weeks after the end)

Secondary

MeasureTime frame
Modified Stroop Test Part,D-CAT,Span assignment,star deletion test(Before initiation, at the end of the 4-week intervention and 2 weeks after the end)

Countries

Japan

Contacts

Public ContactYasuaki Kusumoto

Fukushima Medical University School of Health Sciences Department of Physical Therapy

kusumoto@fmu.ac.jp024-581-5503

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026