Adults without disabilities who are deeply involved in esports and actively play games.
Conditions
Interventions
Sponsors
Eligibility
Inclusion criteria
Inclusion criteria: 1) Healthy adults without neurological disorder. 2) Esport athletes who are regularly practise.
Exclusion criteria
Exclusion criteria: 1) Participants who have with disorders affecting the nervous system of the neck, shoulders, and upper limbs (central or peripheral neuropathy, circulatory disorders, cervical disc herniation, etc.). 2) Participants who have neck, shoulder, or upper limb injuries (fractures, muscle strains, tendon ruptures, tendonitis).
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Analyzing muscle activity during target tracking movements (AIM movements) with surface electromyography. | — |
Secondary
| Measure | Time frame |
|---|---|
| 1) Motion Video 2) Questionnaire on computer work, gaming/esports, and acupuncture treatment experience 3) Questionnaire on self-reported symptoms 4) Pointing the areas of fatigue 5) The practitioner's and research participant's perceived confidence regarding the acupuncture treatment authenticity | — |
Countries
Japan
Contacts
Keio University Graduate School of Media Design