Typically developing children, Developmental Coordination Disorder
Conditions
Interventions
The gesture rhythm game operates by connecting a computer to Leapmotion. Tasks include mimicking finger movements, rock-paper-scissors, and losing rock-paper-scissors, all requiring rhythmic motion. S
s score, and multiple stages are prepared.The intervention group will perform the gesture rhythm game for 30 minutes per session, up to four times per week, for five weeks.
As a standby group, activit
Sponsors
Clinical Cognitive Neuroscience, Advanced Occupational Therapy, Human Health Sciences, Graduate School of Medicine, Kyoto University
Eligibility
Sex/Gender
All
Inclusion criteria
Inclusion criteria: Aged 5 to 12 years old
Exclusion criteria
Exclusion criteria: Individuals with intellectual or visual disabilities who are unable to understand and perform gesture rhythm games
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Bruininks-Oseretsky Test of Motor Proficiency Second Edition (BOT-2) Fine Motor Precision, Fine Motor Integration, Manual Dexterity, Bilateral Coordination | — |
Secondary
| Measure | Time frame |
|---|---|
| Gesture Rhythm Game Assessment Grip Strength/Pinching Strength Writing Task Assessment Comprehensive Cognitive Function: Das-Naglieri Cognitive Assessment System (DN-CAS) Attention Function: Conners Visuospatial Cognition: Mental Rotation Pulse Wave Measurement NIRS Measurement Child's Quality of Life: Child Questionnaire | — |
Countries
Japan
Contacts
Public ContactKeisuke Irie
Kyoto University Clinical Cognitive Neuroscience, Advanced Occupational Therapy, Human Health Sciences, Graduate Scho
Outcome results
None listed