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Effect of 3D digital games on everyday cognitive failures and manual dexterity in community-dwelling older adults

Effect of 3D digital games on everyday cognitive failures and manual dexterity in community-dwelling older adults: A pilot study - Effect of 3D digital games on everyday cognitive failures and manual dexterity in community-dwelling older adults: A pilot study

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000059082
Enrollment
20
Registered
2025-10-01
Start date
2025-10-01
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy older adults

Interventions

The participants will play Mario Kart, a 3D digital game, as a group.

Sponsors

Seijoh University
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Those who do not regularly play games. Those who have not been diagnosed with dementia. Community-dwelling older adults aged 65 or over.

Exclusion criteria

Exclusion criteria: Those who have difficulty operating game controllers, those who refuse to participate in the study, and those with severe visual impairments.

Design outcomes

Primary

MeasureTime frame
Cognitive failures questionnaire

Countries

Japan

Contacts

Public ContactKyosuke Yorozuya

Seijoh University Faculty of Rehabilitation and Care

yorozuya.kyosuke@gmail.com0526016000

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026