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A study on eye movements, fatigue, and performance during FPS gameplay

A study on eye movements, fatigue, and performance during FPS gameplay - Ocular Fatigue and Performance in FPS Games

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000058950
Enrollment
30
Registered
2025-09-02
Start date
2025-09-02
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Fatigue

Interventions

Participants played the FPS game &quot
VALORANT&quot
and continued until they subjectively felt and reported mental or physical fatigue, or for a maximum duration of three hours, whichever came first.

Sponsors

Chiba Institute fo Technology
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Participants must be experienced players of the FPS game "VALORANT". Had sufficient sleep the night before the experiment. Avoided excessive alcohol consumption before the experiment. Avoided caffeine intake on the day of the experiment. In good health and free from any physical conditions that would interfere with the experiment's execution.

Exclusion criteria

Exclusion criteria: Currently taking medicine as mydriatics, miotics, antihistamines, antidepressants, or decongestants.

Design outcomes

Primary

MeasureTime frame
Electrooculography, Eye Movements, Pupil Diameter, Heart Rate, R-R Interval, Electroencephalography, Cognitive Function

Countries

Japan

Contacts

Public ContactKaneda Koichi

Chiba Institute of Technology Faculty of Advanced Engineering

koichi.kaneda@p.chibakoudai.jp047-454-9935

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026