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A preliminary study of the effects of digital game interventions for older people

A preliminary study of the effects of digital game interventions for older people - Effects of digital game interventions for older people

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000056756
Enrollment
26
Registered
2025-01-20
Start date
2024-08-30
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

older people

Interventions

digital game intervention

Sponsors

Seijoh university
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Community-dwelling older people aged 65 or older. People who can communicate. People who have given their consent to participate in the study. People who have retained finger function and can operate a controller.

Exclusion criteria

Exclusion criteria: People with a diagnosis of dementia. People with visual or hearing impairments.

Design outcomes

Primary

MeasureTime frame
Cognitive Fusion Questionnaire

Secondary

MeasureTime frame
Executive Functions Questionnaire Geriatric Depression Scale 15 Life Satisfaction Index Z Purdue pegboard test Grip strength

Countries

Japan

Contacts

Public ContactKyosuke Yorozuya

Seijoh University Faculty of Rehabilitation and Care

yorozuya.kyosuke@gmail.com0526016000

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026