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Effects of virtual reality game using Leap Motion Controller on working memory and brain activity - A crossover trials-

Effects of virtual reality game using Leap Motion Controller on working memory and brain activity - A crossover trials- - Effects of virtual reality game using Leap Motion Controller on working memory and brain activity

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000055868
Enrollment
20
Registered
2024-12-01
Start date
2024-12-01
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy adults

Interventions

virtual reality game using the Leap Motion Controller Non-virtual reality game

Sponsors

Niigata university of Health and Welfare, Department of Occupational Therapy, Hiroki Annaka
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Right-handed, native language is Japanese

Exclusion criteria

Exclusion criteria: Diagnosis of cranial nerve disease, psychiatric disease, developmental disorder, visual field defect, color blindness, and upper limb dysfunction. Predicting intelligence quotient of 80 or less as calculated by the Japanese Adult Reading Test.

Design outcomes

Primary

MeasureTime frame
Event Related Potentials, N-back task

Countries

Japan

Contacts

Public ContactHiroki Annaka

Niigata University of Health and Welfare Department of Occupational Therapy

hiroki-annaka@nuhw.ac.jp025-257-4455

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026