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The Effects of an Analog Game Program on Cognitive and Physical-Mental Functions

The Effects of an Analog Game Program on Cognitive and Physical-Mental Functions - The Effects of an Analog Game Program on Cognitive and Physical-Mental Functions

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000055651
Enrollment
40
Registered
2024-09-30
Start date
2024-10-01
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None

Interventions

The implementation period for the Analog Game Program will be 10 weeks, with the first group participating in 120-minute sessions once a week for a total of 10 sessions. The program will be developed
s Research Team on Social Participation and Healthy Aging. The program consists of 10 sessions, with sessions 1 to 6 primarily focused on board games and sessions 7 to 10 centered around art card gam

Sponsors

Tokyo Metropolitan Institute for Geriatrics and Gerontology
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Participants aged 60 and older in the Analog Game Program

Exclusion criteria

Exclusion criteria: Participants who cannot obtain informed consent Individuals deemed ineligible by the principal investigator or physician.

Design outcomes

Primary

MeasureTime frame
Cognitive function

Secondary

MeasureTime frame
Physical - Mental function

Countries

Japan

Contacts

Public ContactDaichi Yamashiro

Tokyo Metropolitan Institute for Geriatrics and Gerontology Research Team for Social Participation and Healthy Aging

dymsr@tmig.or.jp03-3964-3241

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026