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Japanese Older Adults Experience with eSports and Well-being: A Qualitative Study

Japanese Older Adults Experience with eSports and Well-being: A Qualitative Study - Japanese Older Adults Experience with eSports and Well-being: A Qualitative Study

Status
Active, not recruiting
Phases
Unknown
Study type
Observational
Source
JPRN
Registry ID
JPRN-UMIN000053162
Enrollment
20
Registered
2024-02-05
Start date
2024-01-15
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

No disease

Interventions

None listed

Sponsors

Research Institute of Science and Technology for Society
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Participants who met all of the following criteria: (1) residents of Sekisui House Grandmast (2) ability to communicate in Japanese (3) aged 60 years or above at the time of consent acquisition (4) Individuals who have given their consent to participate in the interview survey.

Exclusion criteria

Exclusion criteria: non-consent

Design outcomes

Primary

MeasureTime frame
well-being

Countries

Japan

Contacts

Public Contactkatsunori kondo

Chiba University Center for preventive medical sciences

ling3366atrw@gmail.com043-290-3177

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026