To examine the effects of eSports on subjective well-being among older people
Conditions
Interventions
Sponsors
Eligibility
Inclusion criteria
Inclusion criteria: (1) People who can communicate in Japanese (2) Aged 60 years or older (3) People who consent to participate in the study
Exclusion criteria
Exclusion criteria: (1) People who do not consent to participate in the study (2) People who are recommended not to play video games by their doctors (3) People who are considered not appropriate to participate in the study by the study team
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Changes in Ikigai-9 | — |
Secondary
| Measure | Time frame |
|---|---|
| Changes in life satisfaction, happiness, self-rated physical health, self-rated mental health, interaction with friends and family, frequency of going out, participation in senior clubs, laughing, etc. | — |
Countries
Japan
Contacts
Center for Preventive Medical Sciences, Chiba University, Chiba, Japan Department of Social Preventive Medical Sciences