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Effects of visually induced self-motion illusion using a 360-degree camera in combination with VR technology

Effects of visually induced self-motion illusion using a 360-degree camera in combination with VR technology - Effects of visually induced self-motion illusion using a 360-degree camera in combination with VR technology

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000051948
Enrollment
20
Registered
2023-10-01
Start date
2023-10-01
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

stroke

Interventions

Intervention group: A 360-degree camera is used to capture the motion of one limb from a first-person perspective. The captured images are imported to a PC, and the left-right inverted images are pres

Sponsors

Japan Healthcare University
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Patients with paralysis of the upper and lower extremities

Exclusion criteria

Exclusion criteria: Persons with dementia or severe higher brain dysfunction

Design outcomes

Primary

MeasureTime frame
Joint range of motion, muscle strength, gait speed, degree of body ownership (Likert scale), surface electromyography, FMA

Countries

Japan

Contacts

Public ContactMASAKAZU MURAKAMI

Japan Healthcare University Faculty of Health Sciences Department of Rehabilitation

mskz-murakami@jhu.ac.jp0113516100

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026