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Using Virtual Reality with Normal Adults Effects of Left-biased Prism Adaptation on Language Fluency

Using Virtual Reality with Normal Adults Effects of Left-biased Prism Adaptation on Language Fluency - Using Virtual Reality with Normal Adults Effects of Left-biased Prism Adaptation on Language Fluency

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000051849
Enrollment
69
Registered
2023-08-07
Start date
2023-03-20
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

healthy

Interventions

After assessing the primary and secondary outcomes, a prism adaptation system using a fully immersive VR was used. The prism is shifted 20 diopters to the left and the task is to repeat a rapid reachi
the task was to repeat a fast reaching movement to a target shown in the VR approximately 100 times.

Sponsors

KUMAMOTO health Science university
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Right-handed healthy adults

Exclusion criteria

Exclusion criteria: (1) Persons with visual impairment. (2) Persons with a history of cerebrovascular disease. (3) Persons with a history of significant musculoskeletal disorders of the upper limb.

Design outcomes

Primary

MeasureTime frame
Language fluency task

Secondary

MeasureTime frame
Manual Straight Ahead Visual Attention-Response Task Adaptability index

Countries

Japan

Contacts

Public ContactTakashi Matsuo

KUMAMOTO health Science university Department of Rehabilitation

m.takashi0627@gmail.com096-275-2283

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026