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Effects of a group task using a tabletop game device on the willingness of elderly with dementia to participate

Effects of a group task using a tabletop game device on the willingness of elderly with dementia to participate - Effects of a group task using a tabletop game device on the willingness of elderly with dementia to participate

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000050055
Enrollment
30
Registered
2023-01-17
Start date
2021-04-05
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Dementia Mild Cognitive Impairment

Interventions

Cognitive training at the &quot
Energizing Trepati! Table&quot
(Toyomaru Sangyo Co., Ltd.) for cognitive training (once a week for 4 weeks) Desk-based cognitive training using printed materials (once a week for 4 weeks)

Sponsors

National Center for Geriatrics and Gerontology
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Patients who use outpatient rehab at our center once a week, have a Mini-Mental State Examination-Japanese (MMSE-J) score of 15 or higher, and have given informed consent for this study.

Exclusion criteria

Exclusion criteria: Those who have cognitive impairment to the extent that they cannot understand the explanation of the research, and those who have difficulty sitting up for about an hour.

Design outcomes

Primary

MeasureTime frame
Reaction Scale(Kamiya et al, 2017)(during intervention)

Secondary

MeasureTime frame
Visual Analog Scale(pre and post) Geriatric depression scale(pre and post)

Countries

Japan

Contacts

Public ContactMasaki Kamiya

National Center for Geriatrics and Gerontology Department of Rehabilitation

mkamiya@ncgg.go.jp0562-46-2311

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026