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A longitudinal observational study on the relationship between gaming addiction and internalizing among adolescents.

A longitudinal observational study on the relationship between gaming addiction and internalizing among adolescents. - SPEG_L

Status
Active, not recruiting
Phases
Unknown
Study type
Observational
Source
JPRN
Registry ID
JPRN-UMIN000047502
Enrollment
200
Registered
2022-04-16
Start date
2022-04-18
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

(Internet) gaming disorder

Interventions

None listed

Sponsors

National Center for Cognitive Behavior Therapy and Research, National Center Hospital of Neurology and Psychiatry
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: (1) is between the age of 16 and 18, (2) is currently enrolled in a high school, (3) can complete the questionnaire one year later, (4), play video games on a weekly basis (King, Herd, & Delfabbro, 2018), and (5) have the Japanese proficiency of a junior high school level.

Exclusion criteria

Exclusion criteria: None

Design outcomes

Primary

MeasureTime frame
GAMES test

Secondary

MeasureTime frame
Lemmens' internet gaming disorder scale

Countries

Japan

Contacts

Public ContactToshitaka Hamamura

National Center of Neurology and Psychiatry National Center for Cognitive Behavior Therapy and Research

toshitaka-hamamura@umin.ac.jp+81-42-341-2711

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026