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The efficacy study of the e-sports supplement

The efficacy study of the e-sports supplement - The efficacy study of the e-sports supplement

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000046887
Enrollment
21
Registered
2022-02-11
Start date
2022-02-14
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy Japanese subjects

Interventions

Duration:14 days Intake of test food 1 Duration:14 days Intake of test food 2 Duration:14 days Intake of placebo

Sponsors

Behavior Assessment System Laboratory
Lead Sponsor

Eligibility

Sex/Gender
Male

Inclusion criteria

Inclusion criteria: Male students playing e-sports

Exclusion criteria

Exclusion criteria: Persons who have food allergy to soybeen, cannot stop drinking alcohol from the experimental days and caffeine and energy drink on the experimental days

Design outcomes

Primary

MeasureTime frame
Autonomic nerve measurement

Secondary

MeasureTime frame
Emotional evaluation Brain working memory Stress marker Subjective fatigue

Countries

Japan

Contacts

Public ContactYoshiko Saito

Behavior Assessment System Laboratory Director Researcher

saitou@baslab.or.jp090-4353-9416

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026