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Research on the cerebral activity during e-sports match targeted at people with disabilities.

Research on the cerebral activity during e-sports match targeted at people with disabilities. - Research on the cerebral activity during e-sports match targeted at people with disabilities.

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000045400
Enrollment
20
Registered
2021-09-15
Start date
2021-09-15
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

People with mental disorders (F0~F6 ICD-10), developmental disorders (F7-F9 ICD-10), or physical disability

Interventions

Single-player video game Two-player video game match Viewing the partner&#39
s video game play

Sponsors

Gunma University Graduate School of Health Sciences
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: (1) Person who can play video game without hindrance. (2)Person with mental disorders, developmental disorders and/or physical disabilities

Exclusion criteria

Exclusion criteria: (1)Person who had experienced serious problems, such as convulsion. (2)Person whose GAF score is less than 40. (3)Person with gaming disorder (ICD-11). (4)Person who are not allowed to participate in this study by the physician.

Design outcomes

Primary

MeasureTime frame
Cerebral activity

Secondary

MeasureTime frame
subjective degree of concentration, skill in video games

Countries

Japan

Contacts

Public ContactSenichiro Kikuchi

Gunma University Graduate School of Health Sciences Department of Rehabilitation Sciences

senichiro@gunma-u.ac.jp027-220-7111(ext.8939)

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026