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Research on the Effect of Markerless Augmented Reality N-back Task Game on Improving Working Memory of Youth

Research on the Effect of Markerless Augmented Reality N-back Task Game on Improving Working Memory of Youth - MARNback

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000045314
Enrollment
60
Registered
2021-08-30
Start date
2019-10-01
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Working memory

Interventions

Augmented reality n-back training played on touchscreen tablet. dose: two 3-minute training sessions, daily, for 4 days. 2-dimensional n-back training played on touchscreen tablet. dose: two 3-minute

Sponsors

Department of Education Information Technology, Faculty of Education, East China Normal University(ECNU).
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Undergraduate students

Exclusion criteria

Exclusion criteria: None

Design outcomes

Primary

MeasureTime frame
Performance on Cambridge Cognition (CANTAB) Spatial Working Memory test, measured pre and post training

Secondary

MeasureTime frame
Immersion experience

Countries

Asia(except Japan)

Contacts

Public ContactBo Zhang

East China Normal University(ECNU) Department of Education Information Technology, Faculty of Education

bzhang@ed.ecnu.edu.cn008613505194318

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026