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Effects of Virtual Reality Training on Intractable Pain in the Upper Extremity

Effects of Virtual Reality Training on Intractable Pain in the Upper Extremity - Effects of Virtual Reality Training on Intractable Pain in the Upper Extremity

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000044488
Enrollment
52
Registered
2021-06-10
Start date
2021-07-10
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Patients with intractable pain in the upper extremities

Interventions

VR Visual-Feedback VR Sensory-Feedback

Sponsors

Kawasaki Medical School
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Patients whose pain intensity is less than the average VAS40 in the past week. The duration of pain is less than 3 months.

Exclusion criteria

Exclusion criteria: Those under 20 years of age. Those who are over 80 years old and have cognitive problems (MMSE less than 24 points).

Design outcomes

Primary

MeasureTime frame
Short-Form McGill pain questionnaire2 (SF-MPQ2)

Secondary

MeasureTime frame
Pain intensity: Visual Analog Scale (VAS) Pain Catastrophizing Scale (PCS) Hospital anxiety and depression scale (HADS) Immersion: Visual Analog Scale (VAS) Motivation / enjoyment Sense of Agency (SoA) Upper limb activity Disability of the Arm, Shoulder and Hand (DASH)

Countries

Japan

Contacts

Public ContactManabu Yohimura

Kawasaki Medical school Hospital Rehabilitation center

mnb328@med.kawasaki-m.ac.jp0864621111

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026