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Effect of visual search training on attention function using immersive virtual reality for stroke patients: comparison between immersive virtual reality and visual exploration training on paper

Effect of visual search training on attention function using immersive virtual reality for stroke patients: comparison between immersive virtual reality and visual exploration training on paper - Effects of visual search training using immersive virtual reality on attentional function in stroke patients

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000041859
Enrollment
50
Registered
2020-10-01
Start date
2020-10-01
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

cerebrovascular disease

Interventions

Immersive virtual reality visual exploration tasks for 20 minutes per day for a total of 14 days. Visual exploration tasks with desk-based tasks for 20 minutes per day for a total of 14 days

Sponsors

Sonodakai Rehabilitation Hospital
Lead Sponsor
School of Science and Technology, Waseda University
Collaborator

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Patients with a first stroke one month after the onset

Exclusion criteria

Exclusion criteria: A person who has difficulty in directing and understanding Persons with dizziness or nausea/VR sickness Those who have difficulty with desk inspection Persons with Unilateral Spatial Neglect

Design outcomes

Primary

MeasureTime frame
One month after the onset of cerebrovascular disease, the TMT, an assessment of attentional function, is used to assess the patient

Countries

Japan

Contacts

Public ContactTSUYOSHI KOBAYASHI

Sonodakai Rehabilitation Hospital Rehabilitation Department

hoa12018@nuhw.ac.jp09054290370

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026