Healthy young adults
Conditions
Interventions
cognitive training with neuro-feedback (20 minutes game, everyday per week for 6 weeks)
cognitive training without neuro-feedback (20 minutes game, everyday per week for 6 weeks)
active control(20 min
Sponsors
Tohoku University
Eligibility
Sex/Gender
All
Inclusion criteria
Inclusion criteria: right handed Japanese young adults who play video game less than 1 hour per week past 2 years
Exclusion criteria
Exclusion criteria: We will exclude the subjects with mental disorder, diabetes, cranial nerve disease, cardiac disease. The subject participated in other intervention study within 2 months. The subject can not write the game diary everyday and can not take pre- and post- assessments.
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Score of processing speed test | — |
Secondary
| Measure | Time frame |
|---|---|
| Cognitive function(FAB, stroop, verbal fluency, Raven, JART, Logical memory, digit span, D-CAT, symbol search, digit symbol coding, mental rotation) Brain activation by NIRS Mental health(STAI, WHO-5, GHQ12: General Health Questionnaire 12, POMS, CES-D, daily habits, effortful control) | — |
Countries
Japan
Contacts
Public ContactRui Nouchi
Tohoku Univeristy SARC
Outcome results
None listed