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The effect of exercise intervention in virtual reality on cognitive function using immersive virtual reality technology

The effect of exercise intervention in virtual reality on cognitive function using immersive virtual reality technology - The effect of exercise intervention in virtual reality on cognitive function

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000034255
Enrollment
52
Registered
2018-10-01
Start date
2018-10-04
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy Adults

Interventions

s body and legs displayed in conformity with his / her body. Condition for displaying avatar from third person viewpoint. Subjects sitting in a chair can see the avatar&#39

Sponsors

Institue of Development, Aging and Cancer, Tohoku University
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Right handed 20 to 30 year old healthy men and women with Japanese as their mother tongue

Exclusion criteria

Exclusion criteria: Exclusion criteria will be with history of motor or somatosensory problems, history of motor disorders, history of gate or posture disorders, history of mental illness, people taking drugs that affect cognitive or motor function (e.g. benzodiazepines, antidepressants, central nervous system drugs),people with colorblindness.

Design outcomes

Primary

MeasureTime frame
functional Near-Infrared Spectroscopy

Secondary

MeasureTime frame
the color-word matching Stroop test the Two Dimension Mood Scale Heart rate the questionnaire on ownership and agency

Countries

Japan

Contacts

Public ContactBurin Dalila

Tohoku University Smart-Aging Research Organization

burin.dalila.c3@tohoku.ac.jp022-717-7988

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026