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Effects of psychoeducational intervention programs applying gamification on improving psychological distress and work engagement among workers: Four-arm randomized controlled trial

Effects of psychoeducational intervention programs applying gamification on improving psychological distress and work engagement among workers: Four-arm randomized controlled trial - Effects of psychoeducational intervention programs applying gamification on improving psychological distress and work engagement among workers: Four-arm randomized controlled trial

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000033465
Enrollment
200
Registered
2018-08-01
Start date
2018-09-01
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

None

Interventions

Psychoeducational intervention program applying cognitive behavioral therapy card game Psychoeducational intervention program applying job crafting card game Learning program about the Stress Check Pr

Sponsors

The University of Tokyo
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1)Regular employee

Exclusion criteria

Exclusion criteria: 1) Sick leave for 15 or more days for a physical or mental condition in the past 3 months. 2) Current treatment for a mental health problem from a mental health professional.

Design outcomes

Primary

MeasureTime frame
1) Psychological distress (K6) 2) Work engagement (UWES)

Secondary

MeasureTime frame
1) Job crafting (Job crafting scale) 2) On the job performance (HPQ) 3) Knowledge 4) Self-efficacy

Countries

Japan

Contacts

Public ContactKotaro Imamura

Graduate School of Medicine, The University of Tokyo Department of Mental Health

kouima-tky@umin.ac.jp03-5841-3612

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026