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Predictions of benefits of cognitive training by brain activation

Predictions of benefits of cognitive training by brain activation - Predictions of benefits of cognitive training by brain activation

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000030499
Enrollment
75
Registered
2017-12-21
Start date
2018-01-06
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy young adults

Interventions

cognitive training(20 minutes game, everyday per week for 6 weeks) active control(20 minutes game, everyday per week for 6 weeks)

Sponsors

Tohoku University
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: right handed Japanese young adults who play video game less than 1 hour per week past 2 years

Exclusion criteria

Exclusion criteria: We will exclude the subjects with mental disorder, diabetes, cranial nerve disease, cardiac disease. The subject participated in other intervention study within 2 months. The subject can not write the game diary everyday and can not take pre- and post- assessments.

Design outcomes

Primary

MeasureTime frame
Score of processing speed test and brain activation by NIRS

Secondary

MeasureTime frame
Cognitive function(FAB, stroop, verbal fluency, Raven, JART, Logical memory, digit span, D-CAT, symbol search, digit symbol coding, mental rotation) Mental health(STAI, WHO-5, GHQ12: General Health Questionnaire 12, POMS, CES-D, daily habits, effortful control)

Countries

Japan

Contacts

Public ContactRui Nouchi

Tohoku Univeristy Smart aging research center

rui.nouchi.a4@tohoku.ac.jp022-717-8952

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026