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Effectiveness of Virtual Reality Balance Exercises in Patients Undergone Knee Joint Replacement

Effectiveness of Virtual Reality Balance Exercises in Patients Undergone Knee Joint Replacement - Effectiveness of Virtual Reality Balance Exercise after Knee Joint Replacement

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000026481
Enrollment
35
Registered
2017-03-09
Start date
2017-04-01
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Knee Osteoarthritis Avascular necrosis

Interventions

Standard exercise and virtual reality balance exercise 6 weeks, 1 or 2 times per week, 60 minutes per day

Sponsors

Sonodakai Joint Replacement Center Hospital
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Osteoarthritis/ Avascular necrosis Primary surgery Unicompartmental knee arthroplasty or Total knee arthroplasty unilateral or bilateral surgery

Exclusion criteria

Exclusion criteria: Severe visual or vestibular impairments Severe cardiovascular or nervous system disease Musculoskeletal disorder Cognitive disease

Design outcomes

Primary

MeasureTime frame
Timed Up and Go test

Secondary

MeasureTime frame
The falls efficacy scale-international Four Steps Square Test 360 Degree turn test Star Excursion Balance Test 2 step test

Countries

Japan

Contacts

Public ContactTomohiro Tazawa

Sonodakai Joint Replacement Center Hospital Department of Rehabilitation Medicine

tzwtm0pt@reha.sonodakai.or.jp03-5831-1811

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026