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The efficacy of playing the Ninntendo DS games on cognitive functions of healthy young adults: a randomaized controlled trial.

The efficacy of playing the Ninntendo DS games on cognitive functions of healthy young adults: a randomaized controlled trial. - The efficacy of playing games on cognitive functions of young adults.

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000005618
Enrollment
32
Registered
2011-05-18
Start date
2011-06-01
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy young adults

Interventions

Playing a brain training game once a day, and 15 minutes for 4weeks Playing a puzzle game once a day, and 15 minutes for 4weeks

Sponsors

Institute of Development, Aging and Cancer, Tohoku University
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1.Age:20-30 2.Right-handed person 3.Dwelling place: Sendai and the Sendai environs

Exclusion criteria

Exclusion criteria: 1.Person whom has metal in the body(ex. a pacemaker, an aneurysm clip) 2.Person without medical history of the cerebral nerve disease 3.Person without medical history such as high blood pressure, the diabetes

Design outcomes

Primary

MeasureTime frame
1)Trail Making Test-B (TMT-B) 2)Digit cancellation task (D-CAT 3)digit span forward (DS-F) 4)digit span backward (DS-B) 5)Digit Symbol Coding (Cd) 6)Symbol Search (SS)

Secondary

MeasureTime frame
Brain structure measured by MRI

Countries

Japan

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026