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The efficacy of playing the Ninntendo DS games on cognitive functions of healthy elderly: a randomaized controlled trial.

The efficacy of playing the Ninntendo DS games on cognitive functions of healthy elderly: a randomaized controlled trial. - The efficacy of playing games on cognitive functions.

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
JPRN
Registry ID
JPRN-UMIN000002825
Enrollment
32
Registered
2009-12-02
Start date
2010-01-01
Completion date
Unknown
Last updated
2026-06-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy elderly

Interventions

Playing a brain training game once a day, and 15 minutes for 4 weeks Playing a puzzle game once a day, and 15 minutes for 4 weeks

Sponsors

Institute of Development, Aging and Cancer, Tohoku University
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1.Age:65-75 2.Right-handed person

Exclusion criteria

Exclusion criteria: 1.Person whom has metal in the body(ex. a pacemaker, an aneurysm clip) 2.Person without medical history of the cerebral nerve disease 3.Person without medical history such as high blood pressure, the diabetes

Design outcomes

Primary

MeasureTime frame
1)Mini-Mental State Examination (MMSE) 2)Frontal assessment battery at bedside (FAB) 3)Trail Making Test-B (TMT-B) 4)Digit cancellation task (D-CAT 5)digit span forward (DS-F) 6)digit span backward (DS-B) 7)Digit Symbol Coding (Cd) 8)Symbol Search (SS)

Secondary

MeasureTime frame
1)Brain structure measured by MRI

Countries

Japan

Outcome results

None listed

Source: JPRN (via WHO ICTRP) · Data processed: Jul 3, 2026