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Cognitive training as treatment for games or other types of internet addiction

The identification of risk factors and vulnerability of brain functional changes as predictor model development and therapy for gaming disorder or other types of internet addictions: developing high-quality Indonesian adolescents

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ISRCTN
Registry ID
ISRCTN95010035
Enrollment
17
Registered
2021-12-14
Start date
2021-12-12
Completion date
Unknown
Last updated
2023-05-22

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Gaming disorder or internet addiction Mental and Behavioural Disorders

Interventions

Participants will be selected randomly from the sample population and according to the inclusion and exclusion criteria and divided into three arms: the experimental arm, the control arm, and the heal

Sponsors

Ministry of Research, Technology and Higher Education
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1. Attended the addiction clinic in dr. Cipto Mangunkusumo General Hospital (RSCM) 2. Aged between 13 and 24 years (WHO youth criteria)

Exclusion criteria

Exclusion criteria: Any of the following, identified through a psychiatric interview (MINI ICD-10): 1. Mental retardation 2. The acute phase of psychotic disorder

Design outcomes

Primary

MeasureTime frame
1. The severity of gaming disorder and internet addiction measured by KDAI and GAMES results of the experimental and control group before and after the intervention 2. Brain functional connectivities changes measured using fMRI before the intervention (arm 1, arm 2, and arm 3) and after intervention (arm 1 and arm 2)

Secondary

MeasureTime frame
1. Cognitive function measured using Cognistat Cognitive Assessment at pre and post-intervention 2. Cognitive function is measured using MoCA-Ina at pre and post-intervention 3. Presence of online pornography addiction measured using ISST at pre-intervention 4. Presence of online gambling addiction measured using SOGS at pre-intervention 5. Psychiatry diagnosis measured using Mini ICD-10 at pre-intervention 6. Self-esteem measured using RSES at pre and post-intervention 7. Coping strategies measured using Brief COPE at pre and post-intervention 8. Attention and visuospatial function measured using Trail Making Test B (TMT-B) at pre and post-intervention 9. Risk-taking behavior measured using the Balloon Analogue Risk Task (BART) at pre and post-intervention 10. Personality traits measured using TCI at pre-intervention 11. Behavioural and emotional difficulties measured using the Strength and Difficulties Questionnaire (SDQ) at pre and post-intervention

Countries

Indonesia

Outcome results

None listed

Source: ISRCTN (via WHO ICTRP) · Data processed: Feb 4, 2026