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Limbs Alive: Use of video games to provide motivating, child centred therapy to improve bimanual skills for children with hemiplegic cerebral palsy

Limbs Alive: Use of video games to provide motivating, child centred therapy to improve bimanual skills for children with hemiplegic cerebral palsy

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ISRCTN
Registry ID
ISRCTN91944190
Enrollment
70
Registered
2012-11-29
Start date
2012-04-01
Completion date
Unknown
Last updated
2020-01-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Hemiplegic cerebral palsy Nervous System Diseases Spastic hemiplegic cerebral palsy

Interventions

70 children with hemiplegia will be randomly allocated to intervention or placebo groups, stratified for sex and severity. The children and families will be told only that computer games are being eva

Sponsors

Newcastle upon Tyne Hospitals NHS Foundation Trust (UK)
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1. Hemiplegic cerebral palsy 2. Able to actively grasp the game controller with the paretic hand, though grasp need not be maintained. 3. Male & Female, age 7-15 years

Exclusion criteria

Exclusion criteria: 1. IQ less than 70 2. Severe behavioural problems 3. Severe visual impairment 4. Severe fixed contractures of the wrist or elbow 5. Epilepsy induced by the flicker frequency of a computer screen

Design outcomes

Primary

MeasureTime frame
Melbourne Unilateral Upper Limb Assessment at 1 month, 3 months and 6 months

Secondary

MeasureTime frame
1. Assisting Hand Assessment at 1 month, 3months and 6 months 2. Beery-Buktenica Developmental Test of Visual-Motor Integration at 1 month, 3 months and 6 months 3. Canadian Occupational Performance Measure at 1 month, 3months and 6 months 4. Kidscreen at 1 month and 6 months

Countries

United Kingdom

Outcome results

None listed

Source: ISRCTN (via WHO ICTRP) · Data processed: Feb 4, 2026