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Video game play-based motor learning-induced brain adaptations in the elderly

Video game play-based motor learning-induced prefrontal neuronal adaptations in the elderly

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ISRCTN
Registry ID
ISRCTN73384012
Enrollment
30
Registered
2015-09-17
Start date
2015-05-20
Completion date
Unknown
Last updated
2016-12-19

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Geriatrics related conditions of independently living and community dwelling in the elderly Not Applicable

Interventions

Participants follow an eight week guided training intervention. Training sessions take place three times per week for thirty minutes. Participants are randomly allocated to two training groups with di

Sponsors

Swiss Federal Institute of Technology Zurich (ETH) (Switzerland)
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1. Aged over 65 years 2. Signed informed consent statement 3. Healthy (self-reported) 4. Independently living or community dwelling

Exclusion criteria

Exclusion criteria: 1. Mobility or cognitive impairments (Mini Mental State examination below 22) 2. Rapidly progressive or terminal illness, acute illness or chronic illness 3. Alzheimer’s disease, dementia or recent head injury

Design outcomes

Primary

MeasureTime frame
All measures are assessed pre-intervention and after 8 weeks of training: 1. Headcoach™ Pocket EEG measures prefrontal alpha-activity during cognitive test performance 1.1. Event-related potential (ERP) elicited by events of interest 2. Headcoach™ Pocket EEG measures prefrontal alpha-activity during gait performance 2.1. Alpha peak frequency 2.1.1. Preferred walking 2.1.2. Dual task walking at preferred speed 2.1.3. Fast walking 2.1.4. Dual task walking at fast speed

Secondary

MeasureTime frame
All measures are assessed pre-intervention and after 8 weeks of training. 3. Test for attentional performance (TAP) (reaction time and false response rate) 3.1 Working memory 3.2 Flexibility 3.3 Divided attention 3.4 Go/No-go 4. Temporal (time) and spatial (distance) gait parameters using Gaitup (Movement analysis and measurement) 4.1. Preferred walking 4.2. Dual task walking at preferred speed 4.3. Fast walking 4.4. Dual task walking at fast speed 5. Fear of falling: The Icon Fall Efficacy Scale (Icon-FES) measure “concern” about falling through the combination of pictures and matching short phases. The scale asses both easy and difficult activities and social activities containing 30 items with a 4-point scale (1 = not at all concerned, 2 = somewhat concerned, 3 = fairly concerned, 4 = very concerned). 6. Mini Mental Status (MMS) is a reliable and valid experiment to quantitative estimate the severity of cognitive impairment 7. Geriatric depression scale (GDS) is used to record symptoms of depression. The German version has a good validity and reliability.

Countries

Switzerland

Outcome results

None listed

Source: ISRCTN (via WHO ICTRP) · Data processed: Feb 4, 2026