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The operating room (OR) utility

Using a videogame to facilitate students first visit to the operating room: a randomized controlled trial

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ISRCTN
Registry ID
ISRCTN65353263
Enrollment
130
Registered
2014-08-01
Start date
2012-10-01
Completion date
Unknown
Last updated
2022-11-21

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Increasing students' confidence at their first visit to the OR with real patients Not Applicable

Interventions

Students were randomly allocated to one of two groups. 1. Study group: Played an interactive videogame one day before first experience in an operating room. 2. Control

Sponsors

Complutense University of Madrid (Spain)
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Medical and nursing students with no previous experience in the OR

Exclusion criteria

Exclusion criteria: Previous experience in the operating room.

Design outcomes

Primary

MeasureTime frame
1. Fear at making mistakes 2. Perceived knowledge on how to behave 3. Perceived errors committed 4. Attitude/behavior towards patients and staff

Secondary

MeasureTime frame
General opinion of the tool (videogame) All outcome measures (primary and secondary) are measured via answers to a questionnaire in a 7-point Likert format a day after the students OR experience.

Countries

Spain

Outcome results

None listed

Source: ISRCTN (via WHO ICTRP) · Data processed: Feb 4, 2026