Increasing students' confidence at their first visit to the OR with real patients Not Applicable
Conditions
Interventions
Students were randomly allocated to one of two groups.
1. Study group: Played an interactive videogame one day before first experience in an operating room.
2. Control
Sponsors
Complutense University of Madrid (Spain)
Eligibility
Sex/Gender
All
Inclusion criteria
Inclusion criteria: Medical and nursing students with no previous experience in the OR
Exclusion criteria
Exclusion criteria: Previous experience in the operating room.
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| 1. Fear at making mistakes 2. Perceived knowledge on how to behave 3. Perceived errors committed 4. Attitude/behavior towards patients and staff | — |
Secondary
| Measure | Time frame |
|---|---|
| General opinion of the tool (videogame) All outcome measures (primary and secondary) are measured via answers to a questionnaire in a 7-point Likert format a day after the students OR experience. | — |
Countries
Spain
Outcome results
None listed