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The effectiveness of a serious game for children with attention deficit hyperactivity disorder

The effectiveness of a serious game for children with attention deficit hyperactivity disorder: an open, randomized, controlled, multicenter trial

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ISRCTN
Registry ID
ISRCTN62056259
Enrollment
170
Registered
2013-12-23
Start date
2013-01-28
Completion date
Unknown
Last updated
2016-10-17

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Attention deficit hyperactivity disorder (ADHD) Mental and Behavioural Disorders Disturbance of activity and attention

Interventions

The intervention in this study is a serious game called HealSeeker. HealSeeker is an online computer game with a futuristic and adventurous character. This game is offered as an additional interventio

Sponsors

Janssen-Cilag (Netherlands)
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1. All children included in the study will be from 8 to 12 years of age. 2. All children must have an official Diagnostic and Statistical Manual of Mental Disorders (DSM)-IV ADHD diagnosis (all subtypes). The diagnosis must have been previously set by a child and adolescent psychiatrist, healthcare psychologist, clinical psychologist or paediatrician specialised in social paediatrics. Children with common diagnosed comorbid disorders (i.e., dyslexia, oppositional defiant disorder) can participate in the study. 3. All participants need to be stable on ADHD treatment, both pharmacological and psychological, for at least two months prior to start of the intervention. All types of treatments, both pharmacological and psychological, are accepted. Stable treatment can also include no pharmacological and psychological treatment. Whether subject receives stable ADHD treatment will be collected through self-constructed questionnaire filled out by patents/legal guardians. 4. Minimum total intelligence quotient (TIQ) score must greater than or equal to 80. If the total intelligence score is not known, has been established by a non-COTAN approved test or has been performed more than two years previous to the start of the intervention, total intelligence score will be established using two subtests of the Wechsler Intelligence Scale for Children third version (WISC-III-NL; Wechsler, 2005). 5. Children can only be included after a written informed consent has been signed by both parents or legal guardians, indicating that they understand the purpose of and procedures required for the study and are willing to participate in the study. Twelve year olds must give their own written informed assent in addition to their parents/legal guardians. 6. The child and at least one of the parents/legal guardians must have a reasonable understanding of the Dutch language in order to understand the messages in the game, and have clear communication with the investigators.

Exclusion criteria

Exclusion criteria: 1. Children with a severe physical (i.e., developmental coordination disorder), auditory (i.e., deafness), visual (i.e., blindness), neurological (i.e., epilepsy), speech and language (i.e., expressive receptive language disorder) or cognitive (i.e., mental handicap) disability will encounter great difficulties in playing the game, as will children with severe dyslexia (if they are not able to read texts), and are problematic for standardised measurements. 2. Furthermore, children who are addicted to drugs, alcohol and/or gaming, have conduct disorder (CD) or have severe acute psychiatric disorders, psychotic disorder, major depressive disorder and mania will be excluded. 3. Children with an autism spectrum disorder and pervasive developmental disorder ? not otherwise specified. 4. Children that have previous played the serious game.

Design outcomes

Primary

MeasureTime frame
1. Time management, measured using a self-constructed questionnaire 2. Planning and organisation, measured using the subscale Plan/Organize from the Behaviour Rating Inventory of Executive Function (BRIEF) 3. Social behaviour skills, measured using the subscale Cooperation from the Social Skills Rating System (SSRS) During the study period of 20 weeks, these outcomes will be measured at baseline and after 10 and 20 weeks.

Secondary

MeasureTime frame
1. Working memory 2. Self-efficacy These outcome measures will be evaluated at baseline and after 10 and 20 weeks by different questionnaires filled out by parents, teachers and by tasks and a short questionnaire for the child. Socio-demographic information will be available through a parent-reported questionnaire at baseline.

Countries

Belgium, Netherlands

Outcome results

None listed

Source: ISRCTN (via WHO ICTRP) · Data processed: Mar 2, 2026