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Is the implementation of an intensive arm rehabilitation system (NeuroVirt) feasible for people after stroke?

Feasibility of the implementation of an intensive upper-limb rehabilitation system (NeuroVirt) intervention for stroke survivors

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
ISRCTN
Registry ID
ISRCTN46051085
Enrollment
12
Registered
2023-02-24
Start date
2023-02-27
Completion date
Unknown
Last updated
2023-03-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Stroke Nervous System Diseases

Interventions

An immersive virtual reality (VR) platform that is designed to encourage high-dose upper-limb training via fun and motivational games (NeuroVirt). Participants are given NeuroVirt to

Sponsors

University of East Anglia
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1. Diagnosed with a stroke (ischaemic or haemorrhagic) at least 3-months previously; 2. Have at least a little motion of the upper limb impairment but not have full dexterity i.e. be able to lift their arm from their lap and place on a table in front of them but not be able to stack 5 £1 coins. 3. Can navigate the NeuroVirt device independently following a trial during the first day with a researcher present 4. Can demonstrate wearing the NeuroVirt device independently at the first trial day OR has a family member/carer on a daily basis that can help with wearing the device at the patient’s home independently. 5. Has at least a weak Wifi connection at their home

Exclusion criteria

Exclusion criteria: 1. Other neurological diagnoses; 2. Communication, cognitive and language deficits such that they are unable to follow a one stage command and give informed consent. 3. Frozen shoulder or other impairments affecting the movement of their arm such as arthritis. 4. Any episode of photosensitive epilepsy within the last 12 months 5. Refuse to consent to GP being contacted

Design outcomes

Primary

MeasureTime frame
Technical issues including backend stability, average wi-fi connection stability, stability on rendered frames per second and number of times participant removes headset during the session at 6 weeks measured using the NeuroVirt headset.

Secondary

MeasureTime frame
1. Duration of rehabilitation material measured by length of time to complete each level of game at 6 weeks. 2. Useability and acceptability via interviews at 6 weeks 3. Adverse events at 6 weeks

Countries

England, United Kingdom

Outcome results

None listed

Source: ISRCTN (via WHO ICTRP) · Data processed: Feb 4, 2026