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The effect of playing advergames that promote energy-dense snacks or fruit on actual food intake among children

The effect of playing advergames that promote energy-dense snacks or fruit on actual food intake among children: a randomised study

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ISRCTN
Registry ID
ISRCTN17013832
Enrollment
270
Registered
2012-11-02
Start date
2011-10-01
Completion date
Unknown
Last updated
2016-10-17

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Obesity Nutritional, Metabolic, Endocrine Obesity

Interventions

The children were randomly assigned to 1 of 4 conditions, which involved playing 1.The energy-dense snacks advergame (i.e., promoting a popular candy brand and 8 different gummy and jelly sweets from
or 4. No game at all (control condition). We randomized the conditions within schools and the conditions were counterbalanced to start with a different condition every day, so that none of the cond
and two bowls contained sliced fruit snacks, (3) bananas and (4) apples. Two bo

Sponsors

Amsterdam School of Communication Research (ASCoR) (Netherlands)
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Children (girls and boys) between 8-10 years

Exclusion criteria

Exclusion criteria: 1. Children younger than 8 years or older than 10 years 2. Children allergic to one of the test foods

Design outcomes

Primary

MeasureTime frame
1. Kcal intake of fruit, energy dense snacks, and total. We preweighed the bowls that contained food and measured it again after the child left the room. We calculated kcal according to the amount they ate.

Secondary

MeasureTime frame
1. Hunger [Visual analogue scales (VAS scale)]: not hungry - very hungry 2. Age, gender

Countries

Netherlands

Outcome results

None listed

Source: ISRCTN (via WHO ICTRP) · Data processed: Mar 14, 2026