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EXPERIENCE: Is virtual reality suitable to identify differences between depressed and healthy individuals?

Pilot study on the EXPERIENCE system for the investigation of behavioral differences between depressed and healthy-control participants in Virtual Reality

Status
Active, not recruiting
Phases
Unknown
Study type
Observational
Source
ISRCTN
Registry ID
ISRCTN16396369
Enrollment
100
Registered
2022-12-29
Start date
2022-11-24
Completion date
Unknown
Last updated
2025-04-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Assessment of depressive symptom severity Mental and Behavioural Disorders

Interventions

The study requires one visit per participant, which includes (1) a pre-VR questionnaire battery, (2) a 20–30-minute engagement with a VR environment, (3) and a post-VR questionnaire battery. All parti
Rapid Visual Information Processing
and Trail Making Test.) After a tutorial on how to move around in the environment and how the controllers' function, participants reach the first door and have to complete a cognitive task to move for

Sponsors

Karolinska Institute
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: Patients with depression: 1. Aged between 18 and 35 years old 2. Active moderate/severe depressive symptoms (a score > 9 on the PHQ-9 scale) 3. No diagnosis of psychiatric disorders other than depressive and anxiety disorders 4. If on current psychological or pharmacological treatment, treatment is stable since at least 4 weeks Healthy volunteers: 1. Aged between 18 and 35 years old 2. No previous or current diagnosis of mood or anxiety disorder 3. No diagnosis of other psychiatric disorders 4. A score <5 on the PHQ-9 scale

Exclusion criteria

Exclusion criteria: 1. Any disease/disability that would impair one’s ability to interact in the virtual reality environment requiring the use of a headset and controllers (e.g., blindness, intellectual disability) 2. Migraine if prophylactic medication is taken

Design outcomes

Primary

MeasureTime frame
Performance on four cognitive tasks measured during engagement with the virtual reality environment: 1. Working memory function measured using the N-back task 2. Executive functions and cognitive flexibility measured using the Wisconsin Card Sorting Test 3. Processing speed measured using the Trail Making Test Parts A & B 4. Sustained attention measured using the Rapid Visual Information Processing task

Secondary

MeasureTime frame
Behavioral outcomes: 1. Number of interactions with objects and explored areas, and time spent in certain virtual rooms measured during engagement with the virtual reality environment 2. Eye-tracking data measured during engagement with the virtual reality environment 3. Physiological response assessed using electrocardiogram (ECG) measured with an electrocardiograph and galvanic skin response (GSR) measured with electrodes during engagement with the virtual reality environment 4. Metacognitive sensitivity measured using a self-evaluation of performance questionnaire during engagement with the virtual reality environment 5. Persistence measured using the number of tries on cognitive tasks during engagement with the virtual reality environment

Countries

Italy

Outcome results

None listed

Source: ISRCTN (via WHO ICTRP) · Data processed: Feb 4, 2026