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The effect of gamification on antimicrobial resistance knowledge and its relation to dentistry in Saudi Arabia

The effect of gamification on antimicrobial resistance knowledge and its relation to dentistry in Saudi Arabia: RCT

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ISRCTN
Registry ID
ISRCTN15884410
Enrollment
112
Registered
2019-10-29
Start date
2019-02-01
Completion date
Unknown
Last updated
2020-05-25

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Knowledge of antimicrobial resistance Not Applicable

Interventions

Intervention group: Participants in the study played (The Chancellor) board game, which is a custom-made educational board game. The game went to three rounds of pilot to tests until t

Sponsors

Umm Al-Qura University
Lead Sponsor

Eligibility

Sex/Gender
Female

Inclusion criteria

Inclusion criteria: 1. Arabic speakers 2. Older than 18 years 3. Agree to participant in the intervention and answer all the questionnaires. All participants who did not agree to sign the consent form were excluded from the study

Exclusion criteria

Exclusion criteria: Does not meet and fulfill inclusion criteria, or did not sign the study conset form.

Design outcomes

Primary

MeasureTime frame
Total knowledge score of antimicrobial resistance at baseline, post-intervention, and one month

Secondary

MeasureTime frame
Participants opinion about the gamification as a method to improve awareness measured using a bespoke questionnaire after participation

Countries

Saudi Arabia

Outcome results

None listed

Source: ISRCTN (via WHO ICTRP) · Data processed: Feb 27, 2026