Cancer prevention Cancer
Conditions
Interventions
The intervention being studied is a video game called "Re-Mission"TM (HopeLab, Redwood City, CA). The study involved 3 conditions:
1. An intervention group playing Re-Mission at high challenge (n=85)
Sponsors
University at Buffalo, the State University of New York (USA)
Eligibility
Sex/Gender
All
Inclusion criteria
Inclusion criteria: 1. Aged 18–40 years 2. Attending college 3. Consenting to play video games
Exclusion criteria
Exclusion criteria: Having a medical or mental condition that hindered the ability to play games or complete questionnaires
Design outcomes
Primary
| Measure | Time frame |
|---|---|
| Information-seeking behavior. It was measured through self-report using a validated scale at baseline and at 10-day follow up. | — |
Secondary
| Measure | Time frame |
|---|---|
| Perceived severity of cancer and perceived susceptibility to cancer. They were measured through self-report using validated scales at baseline and immediate post-test. | — |
Countries
United States of America
Outcome results
None listed