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The effects of an online educational video game and a leaflet on the knowledge, perception and behavior regarding ticks and Lyme disease among school children in the Netherlands

Education on tick bite and Lyme disease prevention, aimed at schoolchildren in the Netherlands: comparing the effects of an online video game versus a leaflet and a control group

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ISRCTN
Registry ID
ISRCTN15142369
Enrollment
600
Registered
2016-10-21
Start date
2012-06-01
Completion date
Unknown
Last updated
2020-12-07

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Lyme disease Infections and Infestations Lyme disease

Interventions

Children of these 25 schools were randomly assigned per class to one of three groups. Group 1, game group: Children play the game individually on a personal computer on a single occas

Sponsors

National Institute for Public Health and the Environment (Rijksinstituut voor Volksgezondheid en Milieu)
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1. Children aged 9-13 years 2. Attending the two final years of primary school at a participating primary school

Exclusion criteria

Exclusion criteria: No exclusion criteria

Design outcomes

Primary

MeasureTime frame
Knowledge of tick bites and Lyme disease is measured using a questionnaire designed for the purpose of this study at baseline and 4-5 months later.

Secondary

MeasureTime frame
Perception and preventive behavior regarding tick bites and Lyme disease is measured using a questionnaire designed for the purpose of this study at baseline and 4-5 months later.

Countries

Netherlands, Netherlands Antilles

Outcome results

None listed

Source: ISRCTN (via WHO ICTRP) · Data processed: Mar 11, 2026