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A virtual environment-based training system for the blind wheelchair user through use of 3D audio supported by EEG

A virtual environment-based training system for the blind wheelchair user through use of 3D audio supported by EEG

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ISRCTN
Registry ID
ISRCTN14024663
Enrollment
10
Registered
2017-09-06
Start date
2017-06-20
Completion date
Unknown
Last updated
2017-10-02

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

User BCI Emotiv Epoc with adapted wheelchair Not Applicable User BCI Emotiv Epoc with adapted wheelchair

Interventions

The proposed path for the research will be: 1. Presentation of the research proposal, clarification as to its importance, and the invitation to the individuals and the responsible ones so that the pe

Sponsors

Universidade Federal de Uberlândia
Lead Sponsor

Eligibility

Sex/Gender
Male

Inclusion criteria

Inclusion criteria: Blind wheelchair users aged over 18

Exclusion criteria

Exclusion criteria: Does not meet inclusion criteria

Design outcomes

Primary

MeasureTime frame
1. The patient satisfaction is measured using the experience of patient and doctors that participate in the sessions with questionnaires and feedback as well as validation of time for execution of movements, percentage of correct movements and the quality of experience control 2. The viability of project is measured by assessing the validity of movements using EEG and Facial expressions, use of stereo sound for orientation and commands of movememnts, if the Virtual Environment support the doctors for validiting the movements and the immersion of blind users with Sound 3D

Secondary

MeasureTime frame
Sync between 3D interface, hardware and real movements with patients is assessed using the wheelchair adaopted integrated with Emotiv Epoch, trying to move the wheelchair with brainwaves (EEG), check if the movement is correct and examining the movements if they are oriented by sound and sync between Virtual Environment, Brainwaves and Wheelchair integration.

Countries

Brazil

Outcome results

None listed

Source: ISRCTN (via WHO ICTRP) · Data processed: Feb 4, 2026