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FitQuest: Does an active mobile phone game encourage children to take more exercise at school?

A cluster randomised trial and qualitative study of the effectiveness of a location-based exergame on school children’s physical activity

Status
Active, not recruiting
Phases
Unknown
Study type
Interventional
Source
ISRCTN
Registry ID
ISRCTN11693550
Enrollment
300
Registered
2015-03-04
Start date
2013-06-01
Completion date
Unknown
Last updated
2023-04-17

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

This study is about the promotion of sustained physical activity in children. Not Applicable

Interventions

Participants in the intervention arm played an exergame for one hour per week during Physical Education Lessons. Control arm participants took part in the normal Physical Education classes as provided

Sponsors

Heriot-Watt University
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1. Primary seven pupils (usually aged 10-11) 2. Attending a state-funded primary school in Edinburgh, Scotland. 3. The school head teacher and PE must have agreed to take part. 4. Both male or female participants are eligible

Exclusion criteria

Exclusion criteria: Lack of parental consent

Design outcomes

Primary

MeasureTime frame
1. Step count (as measured by NL1000 accelerometer) 2. Minutes spent in MVPA (as measured by NL1000 accelerometer) 3. Self-Efficacy for physical activity, as measured by Pender questionnaire All measures will be taken in the weeks immediately before and after the intervention (or equivalent time elapsed for control)

Secondary

MeasureTime frame
Qualitative data will be gathered from interviews with children, teachers. Observation notes will be recorded at each session.

Countries

Scotland, United Kingdom

Contacts

Public ContactJudy Robertson

Outcome results

None listed

Source: ISRCTN (via WHO ICTRP) · Data processed: Feb 4, 2026