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Studying the psychological processes of resolving approach-avoidance conflict

Psychological mechanisms of resolving approach-avoidance conflict - a behavioural study

Status
Active, not recruiting
Phases
Unknown
Study type
Observational
Source
ISRCTN
Registry ID
ISRCTN11198115
Enrollment
600
Registered
2015-10-13
Start date
2015-12-01
Completion date
Unknown
Last updated
2021-11-29

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Basic psychological mechanisms of resolving goal conflict Mental and Behavioural Disorders Basic psychological mechanisms of resolving goal conflict

Interventions

Of the recruited 600 participants, 60 are selected to play the computer game in one of the ten experimental situations. Throughout the duration of the game psychophysiological control variables are mo

Sponsors

Psychiatric University Hospital (Psychiatrische Universitätsklinik) Zürich (PUK ZH)
Lead Sponsor

Eligibility

Sex/Gender
All

Inclusion criteria

Inclusion criteria: 1. Informed Consent as documented by signature 2. Aged between 18 and 40 years 3. Normal vision

Exclusion criteria

Exclusion criteria: 1. Reported use of any drugs in the 2 weeks prior to the study with the exception of contraceptive drugs and incidental use of NSARs or paracetamol 2. Reported clinically significant concomitant disease states (e.g., renal failure, hepatic dysfunction, cardiovascular disease, etc.) 3. Reported history of psychiatric, neurological, dependence or systemic/rheumatic disease 4. Reported or suspected non-compliance, drug or alcohol abuse 5. Inability to follow the procedures of the study, e.g. due to language problems 6. Participation in a study with investigational drug within the 30 days preceding and during the present study 7. Previous enrolment into the current study 8. Members of the study team and their family members and dependants

Design outcomes

Primary

MeasureTime frame
Game performance is measured by the number of tokens collected during the 1-2 hour computer game.

Secondary

MeasureTime frame
The following outcomes are measured continuously while the participant is playing the video game: 1. Skin conductance responses is measured via two electrodes that are placed on the hand 2. Heart rate is measured via electrocardiogramm (ECG) 3. Respiration rate is measured via a distension-sensitive belt around the chest 4. Pupil size is measured with an eye-tracking device 5. Facial EMG is measured via two electrodes below the left eye

Countries

Switzerland

Outcome results

None listed

Source: ISRCTN (via WHO ICTRP) · Data processed: Feb 4, 2026