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The effect of gamification-based education on oral health behaviors in students

Investigation the effect of gamification-based education on oral health behaviors in elementary school students

Status
Recruiting
Phases
Unknown
Study type
Interventional
Source
IRCT
Registry ID
IRCT20251002067469N2
Enrollment
130
Registered
2025-11-16
Start date
2025-11-28
Completion date
Unknown
Last updated
2025-12-08

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Knowledge, Attitude, Behavior.

Interventions

Intervention 1: Intervention group: Oral health behaviors will be through the game of snakes and ladders (to change awareness), the game of Uncle Zanjerbaf (to change attitude), and the competition (t

Sponsors

Ilam University of Medical Sciences
Lead Sponsor

Eligibility

Sex/Gender
All
Age
9 Years to No maximum

Inclusion criteria

Inclusion criteria: Elementary school students (4th, 5th, 6th grade) Obtaining the consent of students and their parents

Exclusion criteria

Exclusion criteria: Having any dental or oral abnormalities that prevent the performance of relevant behaviors. Students whose parents are dentists or doctors.

Design outcomes

Primary

MeasureTime frame
Awareness score. Timepoint: Before the intervention, 3 months after the intervention. Method of measurement: Researcher-made questionnaire.;Attitude score. Timepoint: Before the intervention, 3 months after the intervention. Method of measurement: Researcher-made questionnaire.;Behavior score. Timepoint: Before the intervention, 3 months after the intervention. Method of measurement: Researcher-made questionnaire.

Countries

Iran (Islamic Republic of)

Contacts

Public ContactRoghayeh Chenary

Ilam University of Medical Sciences

Chenaryr@yahoo.com009832227134

Outcome results

None listed

Source: IRCT (via WHO ICTRP) · Data processed: Feb 4, 2026